- Platform
-
Operating System
- Genre Strategy
- Developer Firaxis Games
- Creator Take-Two Interactive
-
Age Limit
BBFC
- PG
ESRB
- DRUG REFERENCE
- ESRB: E (Everyone)
- LANGUAGE
- MILD VIOLENCE
- SUGGESTIVE THEMES
GRB
- 12
OFLC
- PG
PEGI
- +12
- Online
- Violence
USK
- 16
- Release Date 2017-02-23 12:00 AM
- Supported Languages English, French, German, Italian, Japanese, Korean, Polish, Russian, Spanish, Portuguese-Brazil, Traditional Chinese
John Curtin leads Australia in Sid Meier’s Civilization VI! Australia grows and thrives in territory, where other civs would have difficulty, by getting full Housing from coastal starts. Their districts get improved yields when built in attractive terrain. John Curtin provides bonus production to Australia when they have been the target of a declaration of war, or have liberated a city. This pack also includes the new “Outback Tycoon” scenario: can you accumulate your fortune by striking gold, creating massive herds of livestock, or by preserving this land's natural beauty for future generations?
This content requires the base game Sid Meier’s Civilization® VI in order to play.
*Includes the Australian civilization with John Curtin, the Digger unique unit, Outback Station unique improvement and a new Natural Wonder:*
- Civ Unique Ability: Australian coastal cities always receive extra Housing. Pastures also trigger the Culture Bomb effect, grabbing adjacent tiles from other civs and City-States. Yields from Campuses, Commercial Hubs, Holy Sites and Theater Squares are enhanced in attractive terrain.
- Leader Unique Ability: John Curtin’s unique ability is called “Citadel of Civilization.” Australia gets bonus production at the start of a Defensive War, and when it liberates a city.
- Unique Unit: Australia’s unique unit is the Digger, which gets bonuses to combat on land tiles adjacent to water and when fighting outside their territory.
- Unique Infrastructure: The Outback Station is a tile improvement that unlocks with the Guilds civic, and can be upgraded with Steam Power and Rapid Deployment. It provides food and production, with bonus food for adjacent Pastures.
*New “Outback Tycoon” Scenario:*
- This uniquely economic-focused Scenario has you take control of one of four Colony Governments as you compete to explore and develop the natural beauty and wealth of Australia.
- Includes unique units and gameplay effects, with no combat between players.
- 60 turn limit.
*New Uluru Natural Wonder:*
- This desert wonder provides bonus Faith and Culture to adjacent tiles.
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©2016 Take-Two Interactive Software and its subsidiaries. Sid Meier’s Civilization, Civilization, Civ, 2K, Firaxis Games, Take-Two Interactive Software and their respective logos are all trademarks of Take-Two Interactive Software, Inc. All other marks and trademarks are the property of their respective owners. All rights reserved.Use of this product requires agreement to the following third party end user license agreement: http://www.take2games.com/eula/
Minimum:
Operating System: Windows 7 64bit / 8.1 64bit / 10 64bit Processor: Intel Core i3 2.5 Ghz or AMD Phenom II 2.6 Ghz or greater Memory: 4 GB RAM Hard Drive: 12 GB or more Video Card: 1 GB DirectX 11 Video Card (AMD 5570, nVidia 450 or Intel Integrated Graphics 530)
Civilization VI - Australia Civilization & Scenario Pack Recommended System Requirements :
Recommended:
Operating System: Windows 7 64bit / 8.1 64bit / 10 64bit Processor: Fourth generation Intel Core i5 2.5 Ghz or AMD FX8350 4.0 Ghz or greater Memory: 8 GB RAM Hard Drive: 16 GB or more Video Card: 2 GB DirectX 11 Video Card (AMD 7970 or nVidia 770 or greater)
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